Sprite Jam Entries: (taken from AGS Forums)



May 13-20, 2004: The AGS Fighter
The rules involved drawing yourself as you would look in an arcade-style fighting game. Maybe I got a little carried away with the muscles, but it's all in good fun.
Maximum resolution: 70 x 130
Color limit: none



April 4, 2004: Killbots!
For my robot, I chose a fully-functional femmebot from Austin Powers. Machine gun jubblies included. I even threw in a robot foot, free of charge. The "16" in the upper-right corner indicates the number of colors I used to render this sprite.
Maximum resolution: 30 x 50
Color limit: 30



March 16, 2004: Movie Character
This sprite was supposed to be the Gandalf wizard character from the Lord of the Rings movies.
Maximum resolution: 70 x 90
Color limit: none

Miscellaneous:



This pic was the result of my experimentation with a newly-found technique in the GIMP. I drew the outline freehand on the topmost layer, then colorized underneath it with a diffuse layer. Extensive use of smudging, dodging, and burning produced the shading.



The right pic was my edit for a "big bad Nazi" soldier a la Arnold from FOA.


Ok, here's some tips on drawing chicks. (Hey, that kinda rhymes!)

1. JEWELRY The first and most important improvement. You'll notice that I added two gold bracelets. Women love jewelry. If you have a chance, visit the local Kay's (or whatever your proud mall boasts) and take special note of the female customers and their frightened looking male counterparts. I gave her two bracelets so you could flip her really easily, preventing nitpicking scalawags from saying "ah-HA! What a lazy artist..." (If I had a nickel for every time someone said this, my brother would be one poor dude.)

I also changed her locket to a gold color. The color contrast works better, and besides, women love gold because it impoverishes their partner (somehow proving undying love. Don't ask me how).

2. FIGURE This is the second most important feature. Without it, few women get married (unless they come inluded with lots of number 1). The female figure includes several sub-sections, which I will talk about in greater detail. In this picture specifically, FIGURE meant shortening her and giving her a more natural pose (contraposto, although pudika would be more traditional). Elbows (and frequently knees) tend to bow in.

A. BOOBULAR REGION Commonly called "man's best friend," the BOOBULAR REGION can be quite difficult to draw. I'm sure I don't exaggerate when I say most of your audience is quite an expert on this female region. Just one or two misplaced pixels could end your fans' respect for your artistic abilities.

B. COLOR I thought her former skin color looked a bit pasty, so I provided her with a bit of a tan. (Free of charge!) For some reason, this kind of melanin arrangement is frequently found to be more attractive than a porcelin complexion. I also changed her hair color, giving it dark brown highlights instead of gray ones.

C. HIPS This region is generally found to be shoulder width (about) in most females. The reason for this can be found under "Babies, Making." Female HIPS also tend to turn forwards, lending shape to another region commonly called "man's best friend": the beehive. Information on this topic is so extensive many books and magazines dedicate their content to it. And I always thought they were books for farmers about donkeys. Oh well.

I'm not sure I remember what else I was gonna write, but that last section was definitely my favorite.

Anyways, if you still have problems or need reference, I suggest using the internet. It will astound you with the sheer bulk of research people have gathered on the female form.

I apologize in advance to any females who might've been offended at this post. Tomorrow I will post an in-depth analysis of the MAN. (The world will not be ready)
(Editor's note. Tomorrow there will be no posting on the masculine anatomy. If you've seen one, you've seen them all. A stick figure would suffice.)